With the passing of time, human society has suffered a number of changes in the way it conducts itself as a consequence of discoveries in important fields such as sciences, art and social sciences. Human society could be categorized by a number of things in terms of needs and wants, this aspect is represented by Maslow’s hierarchy of needs. Within those needs and motivations entertainment can be found as one of the foundational pillars of society as a whole.
Entertainment has taken on many forms overtime involving the participants in different ways and roles. Individuals engaged in the act of entertainment can be either passive in regards to things such as theater and movies or have a more active role that requires him or her to engage beyond simply watching, examples of this type of entertainment can be provided by games.
Gaming as an entertainment activity has been around for the better part of human history and in many cases it also represented a means for people to socialize and interact with one another. All human cultures had games as an integral part of their society but there are a number of common themes found within all games such as needs for rules, competition, chance and reward.
The nature and types of games have changed however with time, going from the physical world into the virtual world. Real world games are widely known around the globe with games such as table top games or card games which have been played by most if not all. At the same time, today, a lot more games exist in the virtual world. In this type of medium individuals can find not only classic games that have been ported to the online world but also a whole other variety of games that have different themes attached to them, the gaming catalogue being virtually endless.